![]() Essentially, a direct DLC, rather than standalone. It looks great and plays great, with the only issue being that it feels like it should be intrinsically tied to the original. It's more than long enough, with the long stages taking hours across their multiple parts, and shorter ones helping to round it off. Even the smaller areas have their bonuses, Mimimi having never compromised on detail, sound, or any aspect of this expansion.įor the most part, that's all you can really ask. Shadow Tactics: Blades of the Shogun - Aiko's Choice looks fantastic and makes the most of its excellent design and art by giving you a few more detailed and varied environments. There's not much else to talk about because this is the same game, but more of it. Granted, sometimes your decisions have longer-reaching effects that even quick-loading can't help, as characters patterns change as their allies disappear. #Shadow tactics tips trialHonestly, I like the reminder because the art of Shadow Tactics - and Aiko's Choice - is trial and error. ![]() In addition to Shadow mode, you have the indispensable quick-save and quick-load, something the game still loves to inform you of unless you alter the settings. It's ideal for taking out several enemies, ensuring nobody gets alerted. If you don't know or remember, Shadow mode allows you to plan multiple moves and then have them all happen simultaneously. Intelligence, planning, and use of shadow mode are always essential. However, Mugen is the only one capable of taking out samurai in a fight, and Takuma has a clear advantage in range. Some areas are simply inaccessible to them. For example, the heavily armoured Mugen and old-aged Takuma can't swim, perform high jumps, or walk on ropes. What makes it excellent is that there are always multiple ways of clearing out a stage, but the game will also force you into some specifics. Related Story Chris Wray Shadow Tactics: Blades of the Shogun – Aiko’s Choice Preview The five characters return, and you need to balance their abilities to get through each stage, with tactical planning being essential due to excellent level design. I'll say that next to nothing has changed. Much of what I said in the original applies here, so I won't repeat it. ![]() I've already told you it's difficult due to how quickly it ramps up, but that doesn't change the brilliant core gameplay. Granted, if you know and like the characters, you will find a hell of a lot to like here. I admit that it doesn't matter in the most, simply because you tend to come to a game like Shadow Tactics: Blades of the Shogun - Aiko's Choice for the gameplay, not the characters. Also, five years after the original, Mimimi could have done more. However, I can't exactly give points in its favour for that simply because this is a standalone expansion. That's by the by because adding it to the original as a whole project does fit in well and gives more attention to the characters. Even the core story of this interlude isn't as engaging, though it has its positives. The story itself is self-contained, even if it doesn't exactly do much to bring you in, introduce you to or even reintroduce you to the characters. You'll know the five core characters, all of which return here, and you'll understand more of the setting. Of course, having played the original, you'll understand more of what's going on. So it's going to be a challenge to get into if you haven't played the original or if you haven't played a similar real-time tactics game. That "as soon as possible" is the second level - the first is one of the interludes - and it never lets up from there. ![]() That's what Aiko's Choice gives brings here as it wants to get you into the thick of things as soon as possible. Think of the usual learning curve you get in a game, up until the point where you have all features and all enemies, and place that in just two levels. As a standalone, it does offer a sort of introduction, but even this presumes you have played the original. Consequently, it throws you into the deep end. There are three larger, full-fledged areas, three smaller and more focused areas (interludes), which occur roughly three-quarters through the original game. It costs £16.99, roughly half the price of the base title. So what exactly does Shadow Tactics: Blades of the Shogun - Aiko's Choice bring? First, let's talk price. Even better is that if somebody who hasn't played Shadow Tactics feels like playing this expansion, this makes an effort to bring them in - even if it's likely to remind people of what happened five years ago. As a small standalone expansion to Shadow Tactics, Aiko's Choice looks to carry on the greatness and take you back to a place you likely haven't visited in a while, and it does it admirably. ![]()
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